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Devlog
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Devlog
HELP! There is now help windows on a lot of stuff in the game.
February 22, 2026
by
marmadukian
I wrote a little handy script to add a help window to anything in the game. So if you have a question, it is likely there will also be a help window on that sometime soon. I also added crit rings, tha...
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WHOLE NEW UI! Choose between six kinds of styles. Revamped weapon buying.
February 21, 2026
by
marmadukian
#update, #ui
Well, I spent the majority of today ripping out those ugly brown and beige boxes and replaced them with UI kits from Admurin. Can you tell I got a lot of a few people's art? Thank you everyone who pla...
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Goodbye AI art. Hello challenge runs: No Click and No Gear.
February 19, 2026
by
marmadukian
#update, #feature, #content
I added challenge runs! The first one you should run is just the basic challenge where nothing changes. It does do a prestige reset, and I'll add in a warning later today about it. But I wanted to rip...
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Store to spend Echoes AT! Finally!
February 18, 2026
by
marmadukian
#balancing, #content, #feature
So, I royally messed up the math for prestiging(henceforth known as resyncing) and was calculating it off total bosses beat ever, instead of current max boss.I can't believe my eyes glazed over that f...
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Gave it a real name!
February 16, 2026
by
marmadukian
#update, #balance
There we go, I can call it a full prototype of an autobattler with prestige, upgrade and a few gear upgrades. Strange that I started this project about a week ago, and already managed to get it done...
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Now there is an order to the monsters and zones!
February 16, 2026
by
marmadukian
#rebalance, #feature-freeze
Along with another rebalance(this time with lots of simulations ran to se what the best play method is), I also sorted the sprites and backgrounds and set it up so everything kind of has a theme that...
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